Quote from Blizzard staff
Loot from clams now stacks correctly!
Finally! Solid patch 3.1 change.
A blog from the perspective of a WoW has-been.
Quote from Blizzard staff
Loot from clams now stacks correctly!
Nerf healing, because healers get spots in raids because they can heal.
As you well know, assuming you read the thread, this was a case of a class or spec wanting a unique buff to guarantee them a raid spot. It wasn't enough to bring *a* buff. They wanted a unique buff such that their guild would say, for example, "We have to take a Retribution paladin or we'll be really behind."
The changes should have the following impact on the different healing classes:
Nerfs to mana regeneration has happened several times since the dawn of the game, and this won't likely be the last time. I agree with the developers that mana regeneration needs to be kept in check. While it's never fun to be nerfed, it's not fun to never have to think about mana either. A mana regen nerf will mean that mana efficient spells will have a comeback, and with them come a new level of skill: to know when to use the appropriate spell. So in this case a nerf = more fun.
However in some ways I don't agree with how they choose to nerf mana regen. For instance how they nerf the potency of mana regen outside of the five second rule. First off making the most out of out-of-casting regen takes some skill, but most of all it's fun. Do healers need less fun at this point? I can hardly believe my eyes when Ghostcrawler say, after all the talk about mana regen nerfs, that they'd like for healers to be able to pause without disaster as a result... Ehm, wouldn't the five second rule be a nice incentive to take it easy? The current changes bring spirit closer to mp5. Depending on how much they choose to nerf regen outside of the five second rule, they might not be encouraged to pause at all.
By the way, isn't it about time that Intensity/Meditation become baseline for druids/priests? They were as must-have as talents get for balance/resto/disc/holy/shadow even before the buff. After the buff it's just silly...
What's next on the agenda...ah yes, replenishment. I like the idea of replenishment. I don't like how they are making it mandatory for raiding. What happened to "bring the player, not the class"? A mandatory replenishment goes against this goal, and it doesn't even make raiding more fun in the process. It would be better for the game if it was made into a minor buff that a few classes brought as a bonus, and that replenishment is balanced around existing mana regen instead of mana regen getting balanced around an imbalanced replenishment.
They said the high mana regeneration at the moment devalues the ability. I'd say that the pathetic raid difficulty at the moment devalues the ability. In Ulduar we will see replenishment's true colors, and I'm certain it will be deemed overpowered at that point.
On the bright side, paladins have so far been nerfed in ways that doesn't make them less fun to heal with. The change to Divine Plea should even make things more interesting and fun. Wish that druids and priests could recieve the same treatment.
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